
What are your content-related plans for the future? How do you intend to motivate players and encourage them to play?
#When does space punks come out crack
The Crack is endgame content in the game. Small things like art assets, bigger changes like new enemies, new modifiers, new weapons and equipment, to big things like whole new planets, new missions and new chapters.
#When does space punks come out update
The plan is to update the game every four to six weeks. Only then will we say it’s time to exit beta. When we finish all the features and they are accepted by the players, they keep coming back to play more, the quality is good and it’s a lot of fun.

We want to make sure that the open beta runs until everyone is happy with the game. Michael Kuk: We’re not sure how long it will take. How long should the beta run, will new content be added in the meantime? There’s something that players can challenge themselves or each other, and it’s something really big that they can come back to and experience something new every day. It uses every single aspect of the game to ensure there is a meaningful goal for each player in the final stages of the game. The game will offer an endless experience, challenging players in every aspect of the game: cooperation, power, skills, game time, equipment and talents. The Crack won’t be the only endgame content, it’s just our first. Michael Kuk: The Crack is our take on a first step towards the endgame. How does the new endgame content The Crack work, what can players expect there? Basically, we reworked every single aspect of the game based on information gathered from players during Early Access. Likewise the cost of crafting or the time to unlock different planets. This includes things like the time and effort it takes to level up a hero or gather enough resources to start crafting. From things like the way people play, what they want to see in the different missions, and what characters they use – we were able to gather enough information to rebalance the game from many different angles. Michael Kuk: During the Early Access period we invited many players into the game and thanks to their feedback and the data we collected – e.g. The beta press release mentioned an overhaul of the core gameplay loop for said beta. Space Punks is played from the top-down perspective. How do you intend to assert yourself against the strong competition? With Tiny Tina’s Wonderlands, a new, big looter shooter has just been released. Basically, we do whatever we do to make sure you and your friends enjoy Space Punks!

This is what makes it stand out the most, as there aren’t many games like Space Punks, especially in a sci-fi setting. Michael Kuk: First off, Space Punks is a co-op game and a top-down, fast-paced action game. How does Space Punks stand out from other looter shooters? They deal with what makes the free-to-play title what it is, what to expect in the beta and how the game will continue in the future. On that occasion, I had the opportunity to ask Michal Kuk, Head of Kraków Studio of Flying Wild Hog and Game Director of Space Punks, a few questions.

Today the game starts in Open Beta on the Epic Games Store.

In contrast to many other looter shooters, you don’t play this title from an ego perspective, but from a top-down perspective. Space Punks is a new loot shooter from Flying Wild Hog, creators of the upcoming Trek to Yomi and modern Shadow Warrior games.
